A Grid-Filtered Region-Based Approach to Support Synchronization in Large-Scale Distributed Interactive Virtual Environments.
Azzedine BoukercheNathan J. McGrawRegina Borges de AraujoPublished in: ICPP Workshops (2005)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- virtual characters
- virtual world
- virtual space
- distributed stream processing
- synthetic characters
- grid middleware
- learning processes
- multi user
- role play
- serious games
- physical environment
- virtual learning environments
- collision detection
- distributed systems
- interprocess communication
- computing environments
- virtual humans
- virtual objects
- interaction model
- natural interaction
- grid enabled
- learning scenarios
- grid environment