Changes in EMG latencies during balance therapy using enhanced virtual reality with haptic floor.
Imre CikajloAndrej KrpicMarta Gorisek-HumarPublished in: EMBC (2013)
Keyphrases
- virtual reality
- virtual environment
- force feedback
- augmented reality
- three dimensional
- computer graphics
- virtual humans
- virtual world
- photorealistic
- virtual reality technology
- computer animation
- haptic device
- virtual space
- haptic interaction
- multi sensory
- collaborative virtual environments
- emg signals
- visual data mining
- computer interface
- dynamic environments
- image processing
- computer vision