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Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs.
Yun-Cen Huang
Jieqing Feng
Matthias Nießner
Yuanmin Cui
Baoguang Yang
Published in:
J. Comput. Sci. Technol. (2014)
Keyphrases
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implicit surfaces
graphics hardware
neural network
ray tracing
high quality
d scene
computational power
free form
geometric features
texture mapping
three dimensional
image processing
image sequences
feature vectors
image features
general purpose
real time