Real-Time Animation of Realistic Virtual Humans.
Prem KalraNadia Magnenat-ThalmannLaurent MoccozetGaël SannierAmaury AubelDaniel ThalmannPublished in: IEEE Computer Graphics and Applications (1998)
Keyphrases
- virtual humans
- real time
- virtual reality
- embodied agents
- virtual environment
- computer graphics
- agent model
- real time rendering
- virtual world
- motion capture
- facial animation
- visual feedback
- virtual training
- face to face interaction
- human emotion
- multi party
- dialogue management
- autonomous agents
- social skills
- high speed
- high fidelity
- hand held
- vision system
- cognitive map