Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive.
Tim MarshBonnie A. NardiPublished in: JCSG (2016)
Keyphrases
- serious games
- virtual environment
- video games
- educational games
- game play
- game engine
- intelligent tutoring
- computer games
- usability testing
- learning processes
- educational tools
- virtual characters
- game development
- design principles
- human activities
- game mechanics
- digital games
- game based learning
- game playing
- artificial intelligence
- game design
- key features
- petri net
- database systems
- multimedia
- social skills
- machine learning