Animation of Human Walking in Virtual Environments.
Shih-kai ChungJames K. HahnPublished in: CA (1999)
Keyphrases
- virtual environment
- human walking
- computer graphics
- virtual humans
- virtual reality
- virtual world
- human gait
- gait analysis
- motion capture
- multi user
- body parts
- collision detection
- image sequences
- human body
- virtual characters
- natural interaction
- synthetic characters
- serious games
- virtual space
- virtual objects
- user interface
- video sequences
- computer vision