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Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World.
Betty J. Mohler
Jennifer L. Campos
Michael B. Weyel
Heinrich H. Bülthoff
Published in:
EGVE (Short Papers & Posters) (2007)
Keyphrases
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virtual environment
real world
virtual objects
virtual reality
head mounted display
augmented reality
virtual world
walking speed
human gait
biped robot
real environment
live video
gait patterns
computer graphics
virtual characters
gait recognition
gaze contingent
video sequences