Quantifying the benefits of immersion for collaboration in virtual environments.
Michael NarayanLeo WaughXiaoyu ZhangPradyut BafnaDoug A. BowmanPublished in: VRST (2005)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- virtual learning environments
- computer graphics
- physical environment
- virtual objects
- virtual training
- learning processes
- serious games
- augmented reality
- collision detection
- virtual characters
- mobile devices
- role play
- collaborative learning
- real world
- interaction model
- physical space
- vision system
- synthetic characters