A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity.
Saman ZadtootaghajSteven SchmidtNabajeet BarmanSebastian MöllerMaria G. MartiniPublished in: NETGAMES (2018)
Keyphrases
- video games
- video coding
- game play
- motion estimation
- motion compensation
- game design
- rate distortion
- motion compensated
- computer games
- educational games
- video compression
- bit rate
- game playing
- learning experience
- video quality
- serious games
- video codec
- motion compensated prediction
- macroblock
- game development
- high definition
- computational complexity
- rate control
- compression efficiency
- motion vectors
- commercial games
- machine learning
- image and video compression
- error resilience
- motion estimation and compensation
- block matching motion estimation
- game players
- reduced complexity
- distributed video coding
- motion field
- feature vectors
- image sequences