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Computer Games: A Positive Introduction to IT or a Terminal Turn-off?
Wendy Milne
Jaspreet Saini
Barbara Segal
Published in:
Woman, Work and Computerization (1994)
Keyphrases
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computer games
game design
video games
game play
educational games
digital storytelling
commercial games
digital entertainment
serious games
educational software
game engine
game based learning
game ai
board game
online game
artificial intelligence
case study