Let them play: experiences in the wild with a gamification and coaching system for young diabetes patients.
Rieks op den AkkerRandy KlaassenKim C. M. BulPamela M. KatoGert Jan van der BurgPierpaolo Di BitontoPublished in: PervasiveHealth (2017)
Keyphrases
- high risk
- cardiovascular disease
- blood glucose
- diabetic patients
- medical data
- diabetes mellitus
- game mechanics
- chronic disease
- playing games
- primary care
- game design
- health care
- health care providers
- risk factors
- medical knowledge
- user experience
- blood pressure
- continuous monitoring
- medical practitioners
- age groups
- problem based learning
- medical diagnosis
- clinical data
- health related
- tutoring system
- early diagnosis
- medical records
- case study
- healthy controls
- game playing
- young adults
- physiological parameters