Increasing students' motivation by using virtual learning environments based on gamification mechanics: Implementation and evaluation of gamified assignments for students.
Olena PastushenkoTomás HruskaJaroslav ZendulkaPublished in: TEEM (2018)
Keyphrases
- virtual learning environments
- learning experience
- learning environment
- learning materials
- computer supported collaborative learning
- e learning
- learning outcomes
- student engagement
- higher education
- student learning
- educational institutions
- distance learning
- learning process
- high school
- virtual world
- learning activities
- collaborative learning
- college students
- learning strategies
- intelligent tutoring systems
- undergraduate students
- teaching methods
- virtual environment
- student motivation
- learning content
- computer programming
- computer assisted instruction
- instructional strategies
- life long learning
- video games
- programming course
- learning community
- content analysis
- learning resources
- mobile learning
- learning objects
- reinforcement learning