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Why VR Games Sickness? An Empirical Study of Capturing and Analyzing VR Games Head Movement Dataset.

Jiong DongKaoru OtaMianxiong Dong
Published in: IEEE Multim. (2022)
Keyphrases
  • virtual reality
  • virtual environment
  • virtual world
  • video sequences
  • moving objects
  • statistical model
  • head tracking
  • cross ratio