Login / Signup
Mapping virtual communities by their visual productions: The example of the Second Life Steampunk community.
Cécile Cristofari
Matthieu J. Guitton
Published in:
Comput. Hum. Behav. (2014)
Keyphrases
</>
virtual communities
virtual world
community members
trust and reputation systems
online communities
social networks
trust management
situated learning
virtual environment
visual features
information sharing
social support
critical mass
case study
social aspects
decision making
information systems