A Multi-GPU Programming Library for Real-Time Applications.
Sebastian SchaetzMartin UeckerPublished in: ICA3PP (1) (2012)
Keyphrases
- real time
- graphics processing units
- graphics hardware
- low cost
- gpu accelerated
- gpu implementation
- programming language
- parallel implementation
- real time rendering
- control system
- general purpose
- programmable graphics hardware
- programming environment
- vision system
- computer vision
- databases
- object oriented programming
- parallel computing
- parallel processing
- parallel computation
- digital libraries
- graphics processors
- database systems