Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams.
Lisa ThomaschewskiBenjamin WeyersAnnette KlugePublished in: ICHMS (2020)
Keyphrases
- user experience
- augmented reality
- user interface
- interface design
- end users
- human computer interaction
- user engagement
- user interaction
- user behavior
- tangible interaction
- learning games
- virtual reality
- user centered
- virtual objects
- mixed reality
- mobile applications
- design process
- interaction design
- remote collaboration
- input device
- artificial intelligence
- head mounted display
- computer generated images
- molecular structures
- computer vision