The boundary of the core of a balanced game: face games.
Miguel Ángel Mirás CalvoCarmen Quinteiro SandomingoEstela Sánchez-RodríguezPublished in: Int. J. Game Theory (2020)
Keyphrases
- coalitional games
- cooperative game
- solution concepts
- computer games
- video games
- nash equilibrium
- game theory
- nash equilibria
- game playing
- transferable utility
- game play
- game design
- game theoretic
- perfect information
- educational games
- game players
- cooperative game theory
- monte carlo tree search
- online game
- two player games
- game development
- human computation
- board game
- learning games
- imperfect information
- stochastic games
- games played
- game programming
- serious games
- game based learning
- digital games
- game engine
- evaluation function
- boolean games
- face images
- human faces
- optimal strategy
- simulation game
- minority game
- monte carlo search
- general game playing
- winning strategy
- table tennis
- extensive form games
- opponent modeling
- game mechanics
- leader follower
- human players
- game ai
- mobile games
- game tree
- monte carlo
- stackelberg game
- adventure game
- game tree search
- pedagogical design
- repeated games
- playing games
- pure nash equilibria
- decision problems