Forgetting as a way to avoid deception in a repeated imitation game.
Pablo J. VillacortaDavid A. PeltaMaría Teresa LamataPublished in: Auton. Agents Multi Agent Syst. (2013)
Keyphrases
- game theory
- game playing
- video games
- game theoretic
- nash equilibrium
- incomplete information
- game play
- role playing
- serious games
- incremental learning
- computer games
- reinforcement learning
- monte carlo tree search
- evaluation function
- two player games
- game design
- machine learning
- real time
- game tree search
- game development
- digital games
- game based learning
- optimal strategy
- data sets
- information systems
- decision making
- qualitative and quantitative
- virtual world