Prism aftereffects for throwing with a self-avatar in an immersive virtual environment.
Bobby BodenheimerSarah H. Creem-RegehrJeanine StefanucciElena ShemetovaWilliam B. ThompsonPublished in: VR (2017)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- computer graphics
- physical environment
- virtual humans
- virtual agents
- mixed reality
- virtual space
- virtual training
- interaction model
- natural interaction
- haptic interaction
- collision detection
- augmented reality
- computer vision
- synthetic characters
- haptic feedback
- virtual characters
- serious games
- dynamic environments