The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences.
Kyeongwoo ParkMinah SonHyein ChangSang-Kyu LeePublished in: Comput. Hum. Behav. (2024)
Keyphrases
- computer games
- educational games
- video games
- game play
- serious games
- game based learning
- multi player
- virtual environment
- game design
- digital games
- mobile games
- game playing
- games played
- game players
- left ventricle
- nash equilibrium
- game theory
- virtual world
- coalitional games
- multi agent systems
- cooperative
- reinforcement learning
- neural network