"Slow down and look": Desirable aspects of failure in video games, from the perspective of players.
Charline FochBen KirmanPublished in: FDG (2021)
Keyphrases
- video games
- game play
- playing games
- learning experience
- game design
- educational games
- game players
- computer games
- game playing
- learning tools
- game based learning
- game mechanics
- game engine
- game development
- mathematics learning
- commercial games
- learning games
- game theory
- computer supported collaboration
- serious games
- learning algorithm
- reinforcement learning