Enhancing the Educational Displacement in Early Semester Engineering Students Through Innovative Gamification: A Case Study at Tecnológico de Monterrey, Campus León.
Jorge Arturo Ruelas-MejíaAlejandro Martínez-BorquezRodolfo Mendoza-GómezJavier Villanueva-ValleElizabeth Mena-AvilésPublished in: EDUCON (2024)
Keyphrases
- engineering students
- teaching methods
- serious games
- game design
- learning styles
- user experience
- educational games
- case study
- e learning
- educational technology
- campus network
- multimedia
- machine learning
- game play
- web based learning
- high school
- optical flow
- technology enhanced learning
- educational institutions
- educational practices
- game mechanics
- blended learning
- online course
- rapid development
- learning technologies
- video games
- higher education
- virtual environment
- mobile phone