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EOSC as a game-changer in the Social Sciences and Humanities research activities.
Donatella Castelli
Published in:
LR4SSHOC@LREC (2020)
Keyphrases
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role playing
video games
game theory
game playing
social sciences and humanities
computer games
nash equilibrium
virtual world
educational games
game design
game based learning
activity recognition
game theoretic
online game
nash equilibria
imperfect information