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Chess-Playing Programs and the Problem of Complexity.
Allen Newell
J. C. Shaw
Herbert A. Simon
Published in:
IBM J. Res. Dev. (1958)
Keyphrases
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game playing
computer chess
imperfect information
artificial intelligence
computational complexity
games played
neural network
game players
space complexity
evaluation function
worst case
complexity analysis
brute force
lower complexity
human players
board game
general game playing
expert systems
decision trees