Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence.
Yves RybarczykTiago CoelhoTiago CardosoRita de OliveiraPublished in: EAI Endorsed Trans. Creative Technol. (2014)
Keyphrases
- virtual world
- virtual environment
- multi user
- virtual reality
- viewpoint
- mixed reality
- virtual learning environments
- physical world
- virtual objects
- virtual communities
- computer graphics
- game based learning
- face to face interactions
- computer vision
- social context
- three dimensional
- multiple views
- augmented reality
- virtual humans
- context aware
- virtual agents
- d objects
- computational complexity
- immersive environments