Robot Defense: Using the Java Instructional Game Engine in the Artificial Intelligence Classroom.
Scott A. WallaceIngrid RussellPublished in: FLAIRS Conference (2009)
Keyphrases
- game engine
- artificial intelligence
- student learning
- learning environment
- game development
- mobile robot
- serious games
- video games
- game based learning
- collaborative learning
- learning process
- educational games
- computer games
- game play
- learning outcomes
- learning activities
- object oriented
- vision system
- game design
- multimedia
- software engineering
- online learning
- professional development
- database applications
- elementary school
- humanoid robot
- key features
- path planning
- learning tools
- learning styles
- image sequences
- learning experience
- metadata