Games for Crowds: A Crowdsourcing Game Platform for the Enterprise.
Ido GuyAnat HashavitYaniv CoremPublished in: CSCW (2015)
Keyphrases
- human computation
- game theory
- game playing
- video games
- computer games
- game play
- nash equilibria
- game engine
- enterprise application
- nash equilibrium
- perfect information
- game design
- game theoretic
- educational games
- game development
- game players
- digital games
- learning games
- imperfect information
- extensive form games
- serious games
- games played
- online game
- monte carlo tree search
- game tree search
- solution concepts
- two player games
- human players
- coalitional games
- board game
- adventure game
- cooperative game
- opponent modeling
- knowledge management
- pure nash equilibria
- table tennis
- game programming
- general game playing
- game based learning
- multi player
- fictitious play
- minority game
- computer poker
- stochastic games
- playing games
- evaluation function
- game tree
- incomplete information
- winning strategy
- web services
- virtual environment
- game mechanics
- stackelberg game
- boolean games
- idea generation
- pure strategy