Example-Based Microstructure Rendering with Constant Storage.
Beibei WangMilos HasanNicolas HolzschuchLing-Qi YanPublished in: ACM Trans. Graph. (2020)
Keyphrases
- computer graphics
- data storage
- real time
- storage requirements
- storage and retrieval
- high fidelity
- storage devices
- d scene
- file system
- ambient occlusion
- real time rendering
- material properties
- mass storage
- photorealistic rendering
- cluster of workstations
- rendered images
- storage management
- random access
- image synthesis
- photorealistic
- storage space
- database systems