Accessibility in Serious Games for Adults Aging with Disability.
Keiko Gomez-GurleyAnne Collins McLaughlinMaribeth Gandy ColemanJason C. AllairePublished in: HCI (26) (2015)
Keyphrases
- serious games
- assistive technology
- virtual environment
- game engine
- computer games
- video games
- educational games
- age estimation
- young children
- game development
- design principles
- game play
- learning scenarios
- educational tools
- data structures and algorithms
- game design
- virtual characters
- social skills
- game based learning
- usability testing
- computer assisted instruction
- intelligent tutoring
- older adults
- learning processes
- communication skills
- metadata
- database
- virtual reality
- database systems