A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
Robert ShewagaAlvaro Uribe-QuevedoBill KapralosFahad AlamPublished in: IEEE Trans. Emerg. Top. Comput. (2020)
Keyphrases
- virtual reality
- serious games
- virtual environment
- virtual world
- computer graphics
- augmented reality
- computer animation
- virtual reality technology
- photorealistic
- game design
- three dimensional
- game engine
- virtual museum
- real environment
- virtual space
- virtual training
- multi user
- communication skills
- visual data mining
- digital museum
- virtual humans
- game play
- tangible user interface
- multi sensory
- interactive virtual
- artificial intelligence
- design principles
- learning processes
- video games
- computer vision