A Real-Time PDDL-based Planning Component for Video Games.
Olivier BartheyeEric JacopinPublished in: AIIDE (2009)
Keyphrases
- video games
- real time
- ai planning
- planning domains
- derived predicates
- planning problems
- planning systems
- learning experience
- computer games
- game play
- game playing
- game design
- educational games
- temporal planning
- serious games
- learning tools
- heuristic search
- classical planning
- situation calculus
- domain independent
- computer supported collaboration
- commercial games
- immersive virtual environments
- plan generation
- plan recognition
- virtual environment
- multimedia
- artificial intelligence