Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games.
Gonçalo Duarte Garcia PereiraPedro Alexandre SantosRui PradaPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- dynamically generated
- computer games
- web pages
- online game
- educational games
- game play
- serious games
- website
- imperfect information
- game development
- video games
- game design
- role playing game
- mobile games
- game playing
- game theory
- web documents
- user interface
- game based learning
- nash equilibrium
- web server
- deep web
- information retrieval systems
- mobile devices
- search engine
- machine learning