Game of TUK: deploying a large-scale activity-boosting gamification project in a university context.
Julia MüllerMax SprengerTobias FrankePaul LukowiczClaudia ReidickMarc HerrlichPublished in: Mensch & Computer (2020)
Keyphrases
- case study
- serious games
- game design
- state university
- real world
- nsf funded
- game mechanics
- pilot project
- engineering students
- engineering education
- game theoretic
- computer games
- contextual information
- end users
- e learning
- feature selection
- small scale
- learning community
- video games
- game playing
- software development
- multi agent
- technical report
- carnegie mellon university
- european countries
- machine learning