A Note on Pattern-Recognition Techniques and Game-Playing Programs
Thomas MarillPublished in: Inf. Control. (1963)
Keyphrases
- game playing
- pattern recognition
- game players
- general game playing
- video games
- temporal difference learning
- opponent modeling
- machine learning
- multi player
- game tree
- neural network
- tic tac toe
- world class
- game tree search
- imperfect information
- image processing
- computer vision
- attitudes toward
- feature extraction
- computer programs
- game play
- board game
- learning outcomes
- learning experience
- game based learning
- expert systems