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Real-time depth of field rendering with bokeh effect.
Min-Chun Hu
Yi-Ning Tseng
Ja-Ling Wu
Chih-Hsuan Kuo
Yi-Mao Hsiao
Kai-Lung Hua
Published in:
ISCE (2013)
Keyphrases
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real time
high fidelity
graphics hardware
real time rendering
image rendering
frame buffer
low cost
high definition
neural network
real time stereo
image generation
depth cameras
vision system
high speed
depth information
computer graphics
motion parallax
artificial intelligence
ambient occlusion