Elevation-based MRF stereo implemented in real-time on a GPU.
Volodymyr IvanchenkoHuiying ShenJames M. CoughlanPublished in: WACV (2009)
Keyphrases
- real time
- graphics hardware
- low level vision
- markov random field
- computer vision
- gpu accelerated
- real time stereo
- gpu implementation
- graph cuts
- digital signal processor
- low cost
- image restoration
- energy function
- d scene
- high speed
- stereo video
- graphics processing units
- pipelined architecture
- compute unified device architecture
- early vision
- stereo pair
- aerial images
- random fields
- stereo matching
- vision system
- control system
- three dimensional
- image segmentation
- image processing