Gaming the beamlines - employing reinforcement learning to maximize scientific outcomes at large-scale user facilities.
Phillip M. MaffettoneJoshua K. LynchThomas A. CaswellClara E. CookStuart I. CampbellDaniel OldsPublished in: Mach. Learn. Sci. Technol. (2021)
Keyphrases
- reinforcement learning
- user interface
- real world
- end users
- real life
- learning process
- artificial intelligence
- user feedback
- user satisfaction
- video games
- relevance feedback
- dynamic programming
- information retrieval systems
- user queries
- learning experience
- user defined
- active learning
- recommender systems
- small scale
- social networks
- educational games
- query formulation
- action space