A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware.
Robin HorstSebastian AlberternstJan SutterPhilipp SlusallekUwe KloosRalf DörnerPublished in: VISIGRAPP (1: GRAPP) (2019)
Keyphrases
- low cost
- camera phones
- real time
- immersive virtual environments
- hardware and software
- online video
- digital camera
- end users
- low power
- video streams
- recommender systems
- multimedia
- user interaction
- virtual environment
- video data
- single chip
- dynamic textures
- virtual reality
- embedded systems
- user profiles
- video frames
- data acquisition
- video clips
- virtual world
- video content
- multi user
- social media
- user interface
- low cost sensors
- video sequences