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Using gamification for engaging surveyors: a case study in Statistics Indonesia.
Yusep Rosmansyah
Isdiyanto Isdiyanto
Ariq Bani Hardi
Atina Putri
Published in:
Interact. Technol. Smart Educ. (2020)
Keyphrases
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case study
user experience
test bed
game design
search engine
educational games
serious games
real world
data mining
three dimensional
artificial neural networks