Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering.
David Antonio Gómez JáureguiPatrick HorainPublished in: ECCV Workshops (3) (2012)
Keyphrases
- motion capture
- monocular vision
- real time
- computer graphics
- markerless
- high fidelity
- human body
- virtual environment
- human motion
- virtual reality
- real time rendering
- computer animation
- augmented reality
- human figure
- virtual humans
- human motion capture
- indoor environments
- human computer interaction
- human movement
- multi view
- graphics hardware
- motion capture data
- humanoid robot
- monocular video sequences
- markerless motion capture
- volume data
- image processing
- computer vision
- virtual world
- volume rendering
- particle filtering
- microsoft kinect