Stylized rendering techniques for scalable real-time 3D animation.
Adam LakeCarl MarshallMark HarrisMarc BlacksteinPublished in: NPAR (2000)
Keyphrases
- real time
- real time rendering
- computer graphics
- high fidelity
- graphics hardware
- low cost
- gpu implementation
- image synthesis
- computer generated imagery
- image rendering
- image processing
- image based rendering
- texture mapping
- vision system
- high speed
- control system
- high quality
- data acquisition
- computer animation
- facial animation
- multi view
- face recognition
- computer vision