Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions.
Michael MeißnerUlrich HoffmannWolfgang StraßerPublished in: IEEE Visualization (1999)
Keyphrases
- texture mapping
- graphics hardware
- volume rendering
- computer graphics
- computer generated images
- image based rendering
- photorealistic
- d objects
- computer vision
- d mesh
- human faces
- image synthesis
- image processing
- shape from shading
- virtual environment
- virtual reality
- single image
- feature vectors
- d scene
- camera calibration
- video sequences