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Cross-cultural user-interface design for work, home, play, and on the way.

Aaron Marcus
Published in: SIGDOC (2001)
Keyphrases
  • cross cultural
  • user interface design
  • human computer interaction
  • user interface
  • user centered
  • interface design
  • educational games
  • ontology learning
  • cultural differences
  • logic programs
  • mobile learning
  • smart home