Socializing in mobile gaming.
Sheila A. PaulMarianne JensenChui Yin WongChee-Weng KhongPublished in: DIMEA (2008)
Keyphrases
- mobile games
- mobile devices
- mobile phone
- mobile environments
- mobile users
- intelligent mobile
- context aware
- mobile technologies
- social interaction
- computer games
- educational games
- physical world
- multimedia services
- virtual environment
- real time
- mobile communication
- handheld devices
- wearable devices
- mobile services
- m learning
- mobile applications
- computing environments
- mobile learning
- learning environment
- information retrieval