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Motion Parallax Representation for Indirect Augmented Reality.
Fumio Okura
Yuya Nishizaki
Tomokazu Sato
Norihiko Kawai
Naokazu Yokoya
Published in:
ISMAR Adjunct (2016)
Keyphrases
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augmented reality
motion parallax
human computer interaction
virtual reality
user interface
real scenes
three dimensional
virtual environment