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Motion Parallax Representation for Indirect Augmented Reality.

Fumio OkuraYuya NishizakiTomokazu SatoNorihiko KawaiNaokazu Yokoya
Published in: ISMAR Adjunct (2016)
Keyphrases
  • augmented reality
  • motion parallax
  • human computer interaction
  • virtual reality
  • user interface
  • real scenes
  • three dimensional
  • virtual environment