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Adjusting the evaluation function for weakening the competency level of a computer shogi program.
Takafumi Nakamichi
Takeshi Ito
Published in:
J. Int. Comput. Games Assoc. (2018)
Keyphrases
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evaluation function
computer chess
monte carlo search
human players
computer programs
td learning
alpha beta pruning
iterative deepening
computer systems
two player games
alpha beta
temporal difference learning
game tree search
branching factor
general game playing
temporal difference
optimality criterion