Latency Requirements for Foveated Rendering in Virtual Reality.
Rachel A. AlbertAnjul PatneyDavid LuebkeJoohwan KimPublished in: ACM Trans. Appl. Percept. (2017)
Keyphrases
- virtual reality
- computer graphics
- photorealistic
- virtual environment
- augmented reality
- virtual world
- computer animation
- virtual reality technology
- virtual humans
- computer vision
- virtual museum
- three dimensional
- high fidelity
- collaborative virtual environments
- real time
- virtual space
- vision system
- d scene
- multi view
- force feedback
- virtual training
- computer interface
- interactive virtual