SMILE - Smartphones in Lectures - Initiating a Smartphone-based Audience Response System as a Student Project.
Linus FeitenManuel BührerSebastian SesterBernd BeckerPublished in: CSEDU (1) (2012)
Keyphrases
- mobile devices
- mobile applications
- daily life
- curriculum development
- nsf funded
- engineering students
- learning process
- augmented reality
- project management
- student engagement
- learning environment
- end users
- student learning
- student model
- context aware
- case study
- technology enhanced
- educational settings
- learning styles
- science students
- mobile phone
- software development
- powerpoint slides