A systematic evaluation of game elements effects on students' motivation.
Rui LeitãoMartin MaguireSarah TurnerLaura GuimarãesPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- systematic evaluation
- learning achievement
- individual differences
- video games
- student motivation
- game based learning
- comprehensive evaluation
- experimental evaluation
- learning activities
- learning experience
- mobile games
- student learning
- learning outcomes
- collaborative learning
- english learning
- learning environment
- e learning
- motivational factors
- digital games
- learning styles
- serious games
- college students
- control group
- biomedical text
- teachable agent
- game play
- computer games
- learning process
- instructional strategies
- information retrieval
- game design
- programming course
- educational games