The impact of a self-avatar on cognitive load in immersive virtual reality.
Anthony SteedYe PanFiona ZischWilliam SteptoePublished in: VR (2016)
Keyphrases
- virtual reality
- cognitive load
- virtual environment
- virtual world
- working memory
- augmented reality
- computer graphics
- virtual reality technology
- learning outcomes
- three dimensional
- computer animation
- virtual humans
- photorealistic
- individual differences
- interactive virtual
- virtual space
- virtual museum
- collaborative virtual environments
- virtual reality environments
- force feedback
- multi sensory
- tangible user interface
- computer interface
- virtual training
- pupil size
- visual data mining
- human body
- learning process